veteran killer creed Developer Jean Guesdon announced that he’s leaving Ubisoft after 17 years on Thursday. A creative director on some of the most beloved entries in the franchise including Assassin’s Creed IV: Black FlagThis is the latest departure of a celebrity at a publishing house currently struggling to overcome delays and cancellations.
“Hi everyone, 2023 will begin for me at the end of more than 17 formidable years at Ubisoft Montreal,” Guesdon posted on LinkedIn today. “I cannot express how much I am indebted to this unique company. So many people met, so many skills learned and so many projects done. And Assassin’s Creed, of course Assassin’s Creed.”
He thanked the company and signed the letter with a smiling emoji, but didn’t hint at where he might go next. Until now, Guesdon has spent the past 5 years as creative director on an undisclosed game at Ubisoft Montreal. Kotaku understand it’s codenamed Renaissance, a voxel-based collaborative game with nuances Minecraft. Three former Ubisoft developers with knowledge of the project said Kotaku they see it as one of the more promising jobs rolling out at the company, although it’s unclear how Guesdon’s departure might affect it.
Ubisoft Recently canceled some unannounced projects alongside broader cost-cutting measures as it seeks to refocus attention and resources on some of its larger and older franchises. Gusdon declined to comment.
“We Thank you Jean for her strong creative vision, openness, ideas and above all her ability to put herself’in shoes’ ours player in his contributions to Ubisofta spokesman for the company said Kotaku in a statement. “We wish him well as he moves into his next chapter.”
Started at Ubisoft as a project coordinator on the original killer creedGuesdon has been promoted to game designer on Assassin’s Theory 2 and then head of content for the franchise. Most notably, he is a creative director on Assassin’s Creed IV: Black Flag And Assassin’s Creed Origins with Ashraf Ismail (now working at Tencent after fired from Ubisoft for alleged misconduct).
Back in 2018, Guesdon provides an overview to Kotaku about how Ubisoft managed to create a huge new product killer creed games almost every year, a process involving many of the top studios and an extensive network of back offices. More recently, the franchise has been taking longer between new entries, with Ubisoft instead extending each entry’s post-launch life through tons of DLC and seasonal updates.
Guesdon’s resignation, though amicable, comes at a time when some within Ubisoft are worried about the publisher’s ability to attract and retain veteran talent. axis reports an “outside” by developers in 2021, including “AC backers” like game director Eric Baptizat and franchise art director Raphael Lacoste. Baptizat is currently at EA Motive, while Lacoste is currently in Haven, the newer game studio in Montreal both founded by another Ubisoft veteran, Jade Raymond.
Not everyone is leaving, however, and at a recent internal meeting, chief human resources officer Anika Grant told employees that the attrition of senior developers at the company has dwindled. in recent months. Some developers, like longtime killer creed Narrative director Darby McDevitt, even returned. Last fall, Ubisoft revealed that many new killer creed The game is on the horizonalong with mobile spin-offs and Netflix adaptations.
Update 9/23/23 4:18 p.m. ET: Added comment from Ubisoft.