Call of Duty’s New Mode Everything shooters should aspire to be

Racing to the last possible helicopter to run away from the increasingly radiating map, my heart pounded. I knew the helicopter was going to lie there for almost two minutes, and here I was, alone and vulnerable. I sped up half the map on a truck to get through the radiation and now have to defend my position to escape. I’ve looted a three-piece armor, a large backpack, a durable gas mask, and at least three or four keys to open locked areas.

Racing in the direction of the helicopter, I knocked out a few AIs, jumped in… and then spotted a player with his back to me. I raised my sniper rifle and fired a silencer: Their armor cracked and I realized that in my hurry I forgot to refill the magazine before firing. For a first-person shooter rule violation, that player turns around, I freeze, and they kill me. All that loot is lost. And yet, I’m ready to redeploy.

DMZ debuts with call of dutyupdated battle royale, Battlefield 2.0. Although it uses the same map as the battle royale, the objectives are very different. In battle royale, the goal is to be the last one standing; but in the DMZ you may have more trouble staying on the map longer. Teams of three are tasked with wiping out the map, fending off ferocious AI forces, collecting loot, and completing a variety of faction missions, contracts, etc. It’s a massive multiplayer game. great freedom to navigate between intense competitive PvP head-to-head battles, intense PvE gunfights, stealth gameplay, and open-world quest crawls—usually all of those games at the same time. at the time. CoD may not be the first property to do this kind of game, but The DMZ is one of the most streamlined and accessible endeavors. And I hope other games copy this mode into oblivion because, when it does this well, I can’t get bored of the exploit shooter genre.

DMZ was the first game to break my 20-year commitment to standard, team-based FPS matches. Battle royale, while interesting and sometimes fun, Can not do it. Gunner hero (in my case, surround) is approaching, but the foundation of team multiplayer is still there. And while I’ve certainly logged many hours into destiny 2, I feel like I can’t handle that game’s PvP. I’m also tired of having to keep track of RPG stats when I really just want to test my reflexes and knowledge of weapons and gear.

The DMZ maintains the responsiveness of a first-person shooter without requiring you to memorize too many stats. And it also allows for the striking moments of intense FPS gameplay—the kind I would expect from a well-executed single-player campaign, but without any narrative. All live, on the spot, in the moment. Stay here for a while, go next.

A player looks out over Al Mazrah in the Call of Duty DMZ.

Screenshots: Activate / Kotaku

Here is an example. In the DMZ there is a train running around the map. It’s easy to get on board and you’ll likely find some great loot there. One evening, a friend and I jumped in and cleaned up the cars. As we looked at the map to plan the best route to a mining area, we heard (and saw on the map) an enemy vehicle driving next to the railroad car. What follows is a gunfight between two moving vehicles.

Of course, I’ve done this in previous games. discover 2 perhaps one of the most memorable “bullet by gun” scenarios in recent memory. But in undiscovered, I’m playing Nathan Drake and I know I’m moving through a pre-written script. In the DMZ this just happened spontaneously and it was me (despite playing an executive with a name and a brief sketch of a fictional identity) who had to react as best I could, from beginning to end.

At the end of discover 2In the Nathan Drake train scene, he fires a hero shot at a propane tank, saving himself and blowing up everything else in the process. The game doesn’t allow you as a player to do that; that’s part of the story and Drake is out every time. But in the DMZ, you, the player, need to find those opportunities to save the situation. And there is no script to guide you. You are as likely to fail as you are to succeed.

I’m telling the truth :MotherMy friend and I were completely spoiled by that party of three. My death was at the hands of someone who jumped on the train and stabbed me. There is no way to know this will happen. This particular sequence of events will also never happen again. Sure, similar situations could happen in another round of the DMZ, but the fleeting, ephemeral nature of these wild emergency moments requires you to react in time, make quick decisions, and make the best possible use of the equipment you bring (or find) is spontaneous. No two implementations are the same, even if you have the same goal. And I think that’s why I keep replaying the DMZ—because it’s always something new.

I may be involved with the goal of recovering White Lotus intelligence (one of the game’s faction missions, not a spoiler for the HBO series), but at any time, the presence of The presence of a ruthless AI or other players might deny my aim. Do I give it up to pick a random contract? I just get some good loot and bounce? Do I consider myself lucky to have found better gear for a future trip? Or will I do my best with my Solid Snake and try to complete the goal despite being spilled out and overwhelmed?

A player spots another player running through the dunes in the Call of Duty DMZ.

Do you watch, join, let them leave? Balancing friend/enemy is always difficult in the DMZ.
Screenshots: Activate / Kotaku

The ongoing tug-of-war around the key decision-making that is electrification. And unlike a battle royale, where the head-to-head battles go downhill until the best or luckiest are still around, in the DMZ I have to make the decision as to whether to draw what I want. whether or not to keep trying to achieve the promise or not. the rewards can be bigger, namely equipment like armor, bigger backpacks, better guns and keys to secret locations. And “winning” isn’t just about how well I can aim and shoot. In fact, like a game of Dungeons & Dragons, while there are things you can “win” in the DMZ, the concept of “winning” really doesn’t exist. It’s about the outstanding story unfolding from deployment to exploitation. That’s what I’m here for.

Theoretically, successful DMZ runs could be completed without firing a single shot. Unlike in battle royale and other casual FPS game modes, your gun is both a defensive device and a killing tool. Sure, you can hunt AI and other players—and sometimes I do—but often the thrill of moving around the map and surviving isn’t worth a shot until I need it. prevent an aggressive move against him. And the lessons I learned from rushing in again and again, dying with victory in sight or coming out of my teeth, had nothing to do with which gun was the best.

Sure, Loads make all the difference. But take my opening example when I tried to shoot an unsuspecting player. I know for a fact that if I ran to them and did a few quick melee attacks, I could have escaped alive. Well, I know that now, that is. The fact that the DMZ teaches lessons like this makes it all the more compelling, and that lesson is worth more than any spoils I can get. Doing well in the DMZ cannot be distilled down to a simple combination of buttons or in-game items. I imagine it transcends that kind of game into something similar to what people appreciate in sports.

The DMZ offers a number of racing against the clock scenarios befitting an action movie, all in real time.
GIF: Activate / Kotaku

But for all the pleasure the DMZ has given me, its context compels me to practice cognitive dissonance intensely. No wonder I’m not a fan of the military-industrial complex; not yet call of duty is a fantasy of that very thing — and a thing to be very proud of approximate conflict and oppression in the real world. (Not above change important details however, for the sake of its story.) It is also published by a honest disgusting Company. How much I love this game, but how much I wish it was completely unrelated to real-world and terrible conflicts. I just want a shooting video game to play when going out with friends. I suppose now is a good time to remember that there is no ethical consumption under capitalism.

Critical views on the subject of DMZ aside (if we can really put that aside), this game has been a powerful surprise and is a refreshing twist on more than just gaming. shooting but also open world games and many other genres. the genre I’ve loved over the years. Yes, bots can be a bit more fair. And maybe the spawn point needs to be adjusted. After all, the DMZ is in beta.

While there’s room for growth, I can’t recall the last time I got really this excited while watching multiple rounds of a first-person shooter. As an endless story generator revolving around random action and survival scenarios, few multiplayer games come close to capturing my time and attention as thoroughly as Battlefield 2.0of the DMZ has.


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