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Cover Reveal – Dead Island 2


Dead Island 2 was finally revealed again earlier this summer, after nearly a decade of development across three different studios. Many have been anticipating this long-awaited sequel since it was first revealed in 2014, just a few years after the series began. That’s why I went to Nottingham, England, to experience the game for over seven hours. And soon, you’ll be reading everything I’ve learned about bloody Dead Island 2 on this month’s cover Game Info.

Game Info Video editor Alex Van Aken and I visited Dambuster Studios in Nottingham to play the two Dead Island 2 expansions, talking to the game’s director about its development and why the team started with a drum media, learn from the narrator why a game with “island” in its name is located in Los Angeles, etc. We witnessed several members of the sound team Smash watermelons with the claws of a BBQ shredder to create disgustingly awesome sounds that fuel every slash, thunk, kick, and hit in the game’s unique FLESH system. We talked about pop culture inspirations, and why Dambuster Studios aims to – above all else – make zombies fun to kill and be killed.

And that’s just part of what Number 352 has to offer you this month.

Brian Shea visited Super Nintendo World in Japan, and you can see thoughts and photos from his adventures. There’s a great flashback to Mortal Kombat 9 and its importance in the NetherRealm’s orbit, as well as a look at the soon-to-be shutdown Google Stadia and what happened. We chatted with our host Venba about the importance of South Asian cuisine in that game. And if you’re interested in Witchfire, we talked to the developers about the game’s move to a more open-world style.

Blake Hester walks the streets of Tokyo with two Tango Gameworks hosts to talk about how the famous city is twisted, disfigured, and represented in Ghostwire: Tokyo. I visited San Diego, California to experience One Piece Odyssey and went to New York City to play a few chapters of Forspoken. You can read my thoughts on both sides along with the many other previews we’ve packed in Issue 352, such as new looks at Atomic Hearts and Star Wars: Humans survival of the Jedi. You will also find key issues like reviews, devices, etc. And lastly, be sure to check out the Last Article of this issue for a chance Tell us your favorite games of the year in the latest Reader Poll.

We also have a Golden game informant version of the problem. Limited to one numbered print per issue, this premium edition of Game Info not available for sale. To learn about places where you can get a copy, check out our official Twitter, Facebookand Instagramand stay tuned for more details in the coming weeks. Click here to read more about Golden game informant.

Print subscribers can expect their issues to arrive in the next few weeks. A digital version of this issue will launch later today for PC/Mac, iOS, and Google Play. To subscribe to the digital or print version, click here. Be sure to follow our coverage center for online features in the coming weeks by clicking the banner below.

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