Won’t lie: I think the durability of the weapon is terrible. For all its supposed realism, I find the mechanic unnecessarily cumbersome and complicated. So you can imagine that I’m not too concerned that Dambuster Studios has just made extensive comments defending the mechanic’s presence in the upcoming film. Dead Island 2, saying they wanted to present a game that was both top-notch and “reality-based,” so the weapon had to break. Grumpy, grumble.
If you have played OG Dead Islandyou know that weapon durability part of that game experience. All melee weapons have a finite number of uses, indicated by a white bar around the weapon. Use it too many times and pounce, it will crumble right in your hand, leaving you scrambling in your inventory (or in the world) to find another spoof to kill the zombies. Although broken weapons are a controversial topic in word games Shock System 2 arrive Breath of the WildDambuster Studios will return the mechanic in its much-anticipated sequel.
In one burialwatch with VG247Design director Adam Duckett said weapon degradation was an integral part of the Dead Island 2mechanic protection as something that can add variety to gameplay.
“Long-range weapons have bullets, so melee weapons have degraded,” says Duckett. “We are generous with it; we want players to explore the full arsenal — so we have a lot of great mods, a lot of perks, and a lot of other things in this game that we want players to do. It also makes it possible for players to keep a variety of tools in their arsenal, so they’ll never be short of something they can use. “
Art director Adam Olson (they have a lot of Adams) echoed Duckett’s sentiment, saying that the fact weapons break helps keep Dead Island 2 “grounded in reality” despite being over-the-top.
“I think [weapon durability] Olson said. “Because this is a game that goes on, it’s an over-the-top game – but we wanted to be grounded in reality. Having a foot in reality — and having a weapon that breaks it down — helps us push other parts of the game into that over-the-top mentality. “
Both Adams agree that realism is the crux of Dead Island 2and this extends to a visual depiction of damage to both your enemies and your equipment. In fact, even if you turn off the HUD, Duckett explains, you can “see the weapon’s metamorphosis in front of you, in different stages,” and thus know when to switch to something else. .
“That’s what we really wanted to do with this game; We want you to be able to turn the HUD off and know what’s going on,” Olson said. “From our point of view, we want you to be able to tell how healthy your enemies are, how damaged they are, how degraded your weapons are, how long you’ve been in the war… just look around you. We want everything to be visible to you, with or without the user interface”.
In fact, they report that about half of the studio’s developers currently play don’t use the HUD at all.
I appreciate that the HUD isn’t necessary to gather vital information in a hot battle. Knowing when my weapon will break gives me some idea of when I should look for another one. But I don’t always play games for realism, and at least a zombie killing game isn’t realistic. That I have to worry about my weapon degrading in my hand while avoiding undead chops certainly creates tension, but it can also be frustrating if the weapon breaks too often .
That’s my main problem with Breath of the Wildso we’ll see how Dead Island 2 fare. Bad for me, but it looks like the weapon durability system isn’t going away from big video games any time soon.
Dead Island 2 Drops on February 3 for PC, PlayStation, Stadia, and Xbox platforms.