Dreadwolf Leak Shows God Of War-Style Combat

A rogue holds a dagger towards a green orb.

Screenshots: electronic art

Dragon age Fans have been waiting for updates on werewolves, The latest action RPG in the series, for years, just to get bare bread crumbs. Last October, BioWare announced that the game was totally playable from start to finish, but it doesn’t show any videos or screenshots. But in the end, thanks to an anonymous leaker who received 20 minutes of gameplay video, A little piece shared online. Now they are all over the internet.

The original links were removed from the original Reddit post, although the leak is link back via VGC. initial leak complain received footage from a former werewolves test players captured early Alpha footage (meaning the game came from last October or earlier). According to the leaker, the gameplay shown takes place at the in-game headquarters of the Gray Wardens, an outlaw force that has been prominent in the series ever since. source. The main character is a “goblin knight” who is fighting to protect the fortress from a wave of Darkspawn (imaginary zombies sharing an old hive). The chapter ends with the fight against a dragon that creates dangers for the environment. Since the leaker didn’t upload the full footage, we just need to continue with their own words.

The game features fully real-time combat and is said to be designed the same way as BioWare takes on God of War. Players using swords and shields can do a lot of manual blocking. Players can perform combo attacks and special attacks after a bar is full. Oh, and the team controls appear to have been removed—meaning you can’t switch between party members like you can in every other BioWare RPG. That final design choice feels very odd for a series whose core appeal is always “adventure with your witty gay friends.”

I have a lot of conflicting feelings about this. First of all, here’s the Alpha footage. That means much of this content is likely to be a placeholder rather than the final product. The combat UI looks like animation and the menu interface looks like every other AAA game. I hope that changes when the game actually releases, but that doesn’t help the impression that Electronic Arts is asking BioWare to make a standard blockbuster, rather than a sequel to one critically acclaimed RPG series in the West. EA has earned a reputation as one of the more risk-averse publishers, and it certainly has tried to make the latest version unhelpful. Dragon age title into a live service game.

I’m glad that BioWare isn’t making a fantasy Anthem. But I’m not sure if trying to become GoW is necessarily it, either. Fans wanted Dragon Age 4, not Dragon Age: Ragnarok.


Another fan pointed out that Origins took creative risks, which doesn’t seem to hold true in the Dreadwolf footage.

I’m all for a Dragon Age game that actually plays well. Inquisition’s janky pathfinding didn’t age well, and I didn’t think BioWare could design great real-time combat until I played Mass Effect: Andromeda. Dreadwolf looks like a step up from its predecessor. But what concerns me is that BioWare is following in the footsteps of a much more commercially successful series rather than trying to come up with something unique to its role-playing roots. It’s true that Dragon Age’s most dedicated fans aren’t here for the gameplay—but they still deserve a gaming experience that doesn’t feel like it was grafted from a completely different genre.


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