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Kotaku’s Battlefield 2042 Season 2 Impressive Update

Battlefield 2042

Picture: DICE

Battlefield 2042 ate a lot of shit during debutand rightly so, because for a game that claims to launch as a premium shooter at a premium price tag it’s definitely undercooked.

However, most people simply say that the game is “bad”, which I always maintain is not entirely true, because a lot of the stuff out there is actually okay, it’s just released in bad weather. sparse and unavailable. With some work—the kind that DICE will have an extra year and no pressure to release an unfinished game in the middle of a pandemic to please EA executives and investors—I sure hope the game can be successful day turns out better than good. Good, even.

Now that we’ve had two major seasonal updates in the game’s lifetime, I think it’s far from complete, but you can definitely see “Good” on the horizon. Of course, significant game additions like new maps, weapons, and Specialists have enhanced the experience, but seemingly endless quality of life improvements are made to every other corner of the game. play, from menus to icons, is doing just as much.

A lot of the early criticism of the game focused on how crude the game was, it seemed to lack so much of what made previous games better. Content like scoreboard and lifetime statistics. Content available in the game. It also feels a bit empty and hazy, like several maps stitched together by a handful of broken menu screens. That has also been fixed. Battlefield 2042 final feels like a tight, fully functional video game, instead of a bunch of maps held together by tape.

Everything just feels more complete, more like at home in the DICE world built for this iteration in the series. After some hard work and difficulty The experts now look as serious as the climate-ravaged maps they’re fighting forand the maps are starting to build enough volume and consistency for them to generate the world itself go out.

Basically, there’s enough polish and content here that had you got this in October 2021 instead of what was actually rushed out the door, you might have simply thought OK, this is the new Battlefield game, let’s check it out. That’s a low bar to clear, I know—meeting basic standards of functionality for a AAA game release isn’t something we should be actively celebrating—but 2042’s launch was low, so any progress is progress.

Indeed things are coming together so nicely—if slowly—that I think once we’ve got 1-2 more new maps, maybe the same amount of Specialists, a few more weapons (sniper rifles have been largely ignored since launch) and the process of reworking the launch maps is done (DICE are going back and modifying many of them out, adding more terrain and detail), I think “Good” is definitely within reach of this game.

Battlefield 2042 | Season 2: Master of Arms Gameplay Trailer

We didn’t just magically arrive at this point, of course, as most of the game’s updates have come in the form of its first two Seasons. I watched Season 01 already, it was interestingand Season 02 dropped last week. Luckily (?) I quit my job with Covid last week and so got a chance to play Hell out of it, and I was once again impressed with how much more interesting and interesting things were about it than what was available at launch.

The new armored vehicle, which sits somewhere between LATV4 and Wildcat in terms of its speed, protection, and firepower, is a blast to drive around, and between passenger capacity and spawn point dropability , it has been a favorite of scout players. Crawford, the New Expert, has a portable minigun turret that sounds dumb and fun to use. The best part of Season 02 despite being the new map, I was disappointed at first glance, but in reality it was only three “lanes” long (a desert area for vehicles, a ship for infantry). bloodbath and a sniper’s paradise among some palm trees), offering three completely different gameplay that all require a quick jog.

So yes, both Battlefield 2042’s The seasons are amazing, breathing life into a game that many might think landed Dead On Arrival. However, remember: AAA games, especially continuous online ones like this, are often too big to fail, for better or for worse.and 2042’s slow improvement after such a pathetic release is the latest example of this.

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