Menyr, likened to a “narrative engine”, is a toolbox that allows players to create entire digital worlds for their role-playing games, from landscapes to settlements, then play through them. Launched on Kickstarter earlier this month, it has blow away surpassed its funding goal.
It was developed by NOG, a small game studio that typically specializes in Unreal Engine and real-time graphics work, and has worked with companies like EA and Ubisoft. Here, however, the whole point is their ideas and work, with NOG promising that Menyr will allow players to build worlds up to 60 square miles. Here is the intro:
NOG said Menyr works like this: you first build the game world, either through procedural generation, using manual brush tools, or a combination of the two. Then you do the same for castles, dungeons, and towns. You can then import 3D models and “2D assets” for your characters and other objects (or use some of the built-in templates), put it all together, import or download some rule and execute it, online or locally.
Of course, it takes away from the tangible joys of tabletop gaming by turning everything digital, but it also hopes that the level of customization and possibilities its toolkit offers is more than that. those things.
Interesting, NOG is promoting Menyr as something that will be free to download and use, like hopefully their attached marketplace where players can sell everything from custom rules to character models (and from there) NOG will cut), will generate enough revenue to continue operating.
So Kickstarter—Which claims $67,000 AUD and is $AUD $272,000 at time of posting — doesn’t really get you Menyrbut a growing range of limited edition items like D20s and fancy character models. You can see more at the Kickstarter pageThere’s also info on things like closed betas and some finer specs on how it all works.