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MGS2 ‘Seems Impossible’ After 9/11, Almost Quit Konami


Hideo Kojima holds a spaceship at a game conference.

picture: Neilson Barnard (beautiful pictures)

Those who are proficient in them solid metal gears quiz will know it original ending for 2 . solid metal gear changed before release. Scenes involving a giant ship crashing into Manhattan Island are a bit too much in a world so young after 9/11, with pictures and videos of planes crashing into the World Trade Center often. frequently appear in the media. In a recent interview, director Hideo Kojima talked about the complex nature of releasing such a game after a world-changing event and how it nearly brought him to his knees. Konami.

Metal Gear Solid 2: Children of Freedom was released in November 2001 with much anticipation. As a series focused on “Tactical Spying Action”, the games have never shied away from political themes, be it part of a fictional story or commentary on events and history. world history. Although it is now known that elements of the game were changed at the last minute due to the September 11 events attacks, recent comments reveal that the stress and challenge of handling such a release was enough to push Hideo Kojima away from Konami. at that time. Chat with Konami President, Kagemasa Kozuki is what convinced Kojima to stay after that.

Read more: Flashback to Metal Gear Solid 2: Be careful what you wish for

Talk to Shuka Yamada for IGNHideo Kojima described an awkward and difficult situation after 2 . solid metal gearslated for release in the fall of 2001, containing images of the World Trade Center and other locations that were hacked on 9/11.

9/11 happened in 2001 right before its release 2 . solid metal gear. We just saw off the boss, but the game features both the World Trade Center and the Pentagon. It seems impossible to release the game. I was called to the board and they all turned pale when I explained the situation. No one told me what to do, except Mr. Kozuki, the problem solver.

While thinking about what to do, I went to talk to Mr. Kozuki about maybe quitting the company. That’s when he said to me: ‘When this game comes out and society talks about it, they’ll be talking about you, who made it, and me, who sold it. I doubt they would say anything about anyone else. What you will do? I’m ready for anything to happen.’

When I knew how far he was willing to go, I made the firm decision that we would release it together. The rest is history.

MGS2 will continue to receive critical acclaim. The game’s tactical stealth gameplay is a strong evolution of what came before, and its super story is filled with postmodern themes of digital information, virtual reality, among others. many other topics, is is still relevant and widely discussed.

Later MGS2 transferred, Kojima found himself in dire need of rehabilitation. “I was completely exhausted, and was always in a terrible state when I finished a game,” he said. “After the first time solid metal gearseven after it was done, I still didn’t recover at all and ended up being transferred from one hospital to another.”

9/11 and the themes of 2 . solid metal gear This isn’t the only time Kojima has faced the need to change his job. As we found out in Game Awards this year, Kojima rewrote the original story for a sequel to a post-apocalyptic, narrative-driven delivery service simulator, dead aground; game themes of loneliness, isolation, and world-changing events are too close to what we’ve all experienced (and are still grappling with). The Covid-19 pandemic followed dead agroundof 2019 in just a few months.

Kojima says: “Fiction changes when something big happens. IGN. He continued:

That’s why I rewrote it completely [Death Stranding 2]. You can’t pretend that something this big never happened. While the games themselves are based on characters that aren’t bound by our reality, the players themselves have been through the pandemic and a story written before that experience won’t impress them. in the same way, even if it’s a fantasy story. or a sci-fi movie.

Kojima Productions is currently working on dead aground 2. The company is also working on an unnamed game with Microsoft, a project Kojima said that other publishers refused; Although he has presented the idea in several places, he describes the game as requiring “infrastructure that was never needed before”. Other companies don’t seem to like the idea, “they really think I’m crazy.”

Whatever that new game is, let’s hope he doesn’t predict a bad future for us anymore.

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