I’m walking around the dark, creepy corridors of the large spaceship that Ishimura is in Dead space. Suddenly, I turned a corner and saw two large boxes filled with possible gifts. I can shoot them open or use my remote module to grab and smash them against a nearby wall. But that’s not nearly as exciting as what I’m going to do: I step forward and smash the live shit out of those boxes with Isaac’s incredibly powerful stomp. And like every time I’ve done this, I smiled a little as his foot stomped on the cardboard. Oh man, more games need a button dedicated to stomping.
Dead space—not to be confused with the original Dead space or Great mobile game also called…Dead space—is EA’s new big, fancy remake from the original 2008 survival horror game that started it all. And like the original, Dead space follows space engineer Isaac Clarke as he and a small team arrive to inspect a large mining ship and quickly discover nearly all of its crew dead and transformed into terrifying zombie-like monsters. Emperors are called Necromorphs. Throughout the game, Isaac can use a variety of weapons and gadgets to destroy and maim all the different bad guys he encounters. But nothing, and I mean nothing, comes close to the satisfaction you get from Isaac’s best act: Trampling on furniture until it dies or breaks.
So often in life, it’s the simple things that are best. A glass of cold lemonade. A good night’s sleep. A campfire and some friends. And of course, a large armored boot slams down a raw zombie or reward stash box with more force than God. However, in reality, there is something better. “Wait,” I hear you ask, “What could be better than a big smack into the giant space foot?” Well, and I think this is pretty obvious, two or three or even seven powerful steps. And in Dead space, that’s made possible thanks to the smart choice to unbound stomping on certain health bars or cooldown bars. No, you can instead just smack any nasty creature that scares you until your finger hurts and the offending monster is on the floor.
Even better, Isaac will start insulting and yelling at whatever you’re smashing when you step on it. This is very funny as I just smashed a few boxes. Yeah, fuck those boxes, Isaac! I and you!
Perhaps the smartest design choice involves Dead spaceIt’s worth noting that you can make this move whenever you want by simply pumping the right trigger of the controller. This may seem like a small, inconsequential selection by the developers of both the remake and the original, but it’s awesome. Sure, tap the face button or click a stick to stomp, but it wouldn’t be as exciting as having a dedicated trigger that I could pull, like a stun gun, to stomp on anything I found suitable for flattening. Really, great game design.
Now, after the end Dead spaceall I can think of is how many other games need a stomp button. Sure, fortress is joy. But maybe I’d prefer it if I could run to the defeated opponents and crush them. I am confident Next wake up alan would be greatThe remedy has a great track record, but may I suggest adding another big smack to Wake’s toolbox in the upcoming sequel? Ubisoft’s Everlasting Hell Game, skull and bones, seems to be a shipwreck. Maybe it also needs a stomp? You get what I’m saying. Dead space proves that a good, powerful and reliable stomp can make everything better.
Now, if you’ll excuse me, I bought some lunch from Taco Bell, and I’m about to open this the Isaac Clarke way: Break the bag with my foot and eat whatever comes out.