Finding the right rhythm of late game activities is key to a game like Outriders, the line between RPG sensibilities and loot-shooters. While Outriders is primarily a story-driven game about slaying enemies with ridiculous weapons and manipulative powers, it also borrows heavily from live games – including the need keep players engaged for the long term with activities starting after the main campaign is done. Outriders’ upcoming expansion, Worldslayer, is bringing a big new late-game activity to the game, one that appears to be taking clever ideas from other games.
People Can Fly gave GameSpot another look at Worldslayer during Summer Game Fest 2022. In addition to getting more hands-on time with Worldslayer’s new story campaign, which includes a little more content than what we played again in aprilThe developer has provided more detailed, in-depth information about the end of Worldslayer and answered questions about what players can expect from it.
That late-game activity is a replayable dungeon called Tarya Gratar’s Trials, which will throw challenges at the player that you won’t find anywhere else in the game. Dungeons appear to be constructed in a similar way to other locations and quests in Outriders, where you take on a series of battles as you progress through a space. However, unlike other dimensions in the Outriders, you’ll run through Tarya Gratar multiple times for more loot – and according to People Can Fly, you can even farm certain encounters to tune in. What kind of loot you get.
Dungeons are also divided into specific locations that you will want to pay attention to when hitting them. As you move through an area, you will come to “crossroads”, which sound like they act as a checkpoint on your run. From a crossroads, you can find side roads that often lead to “troves”, which are special encounters and boss arenas, which you’ll have to traverse to advance deeper into the dungeon.
Hideout locations are the ones you probably want to pay the most attention to. These are side encounters that lead to a large loot chest, but to gain them you’ll have to fight through a tough group of enemies. However, the result is that in addition to getting lots of loot to win those battles, you will also get specific types booty from troves. Knowing which pieces drop which equipment, like gloves or chest shards, allows you to figure out the specific type of equipment you want or need by playing those items over and over.
In fact, Tarya Gratar looks like it could be re-enacted. People Can Fly says a complete run through the dungeon will take about two to three hours, with runs ending when you finish Tarya Gratar, die too many times along the way, or run away and return to your location. Base camp location where you start. . However, if you leave the dungeon, you can come back and run again – and get more loot in the next leg.
However, Tarya Gratar will also have its own set of challenges. Dungeons are inhabited by special enemies and bosses that you won’t find elsewhere in the game. These include the Shadowbeast, a creature that can cloak itself and has the ability to silence the player, turning off their special abilities for short periods of time and forcing them to rely on their guns. Shadowbeasts are enhanced by new elite enemies known as Beastmasters, who can control cloaked monsters and use them to hunt you.
During our playthrough, the developers of People Can Fly mentioned that one of the feedback they’ve received from players is wanting more engaging boss mechanics, like those seen in the previous games. other looting shooters like Destiny 2. Worldslayer is the answer to that claim, and it looks like you’ll find challenging bosses that require more strategy, planning and coordination to take down, especially if you are with another group of players.
We saw a bit of that during our hands-on time with Worldslayer, which makes up about an hour of the story campaign. The first part of the story takes the player’s Outrider to try to infiltrate a place called the Black Gulch, where they hope to meet a scientist who may know something about deadly storms, increasingly Increment is raging the game’s Enoch world. The problem was, this scientist was on the enemy Rebel side, and Black Gulch was deep in the enemy’s front lines.
In the part we’ve played, we’ve faced mini-boss characters twice, including Night Fisherman from April’s preview, and a new foe called the Executioner. While perhaps not true all-out boss battles, both enemies show off new attack tricks. The fisherman can throw a pair of blades out, grabbing you and pulling you towards him for a massive attack, while the Executioner likes to jump across the battlefield and land hard with an area effect attack. In both cases, the enemy required a new tactical approach to deal with them effectively. That’s in contrast to the Outriders’ other main human enemies, who tend to roam the battlefield like armored bullet sponges, forcing you to use the same move strategy and destroy their health. from this time to that time.
While we’ve only seen a few glimpses of it so far, it seems like Worldslayer will significantly improve what Outriders has to offer at launch. New content and story means that players will have a lot of new things to do, while the experience has been improved through quality-of-life adjustments, like how loot works and levels. level, how you can change the difficulty, and how you can chase the gear in the long run. From the look of things, Outriders players should get what they want with the Worldslayer expansion, but we’ll have to see how all the extras come with the base game when Worldslayer launches on June 30th.
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