Roller Champion First Impressions: A Solid Start

Any multiplayer game that causes me to raise my glasses and lean forward in my chair, is right up my alley, and Roller Champion, the super competitive roller derby, certainly appeals to that competitive feeling. I split as my team relentlessly tackles the opposing team in a highly toxic way, fists pumping to no one in my living room as I heroically sink a nail-biting shot and come up with a strategy with my team to do crazy stunts just for the laughs, and all of that was an absolute blast. But even though I’ve only been playing for a short while so far, I was a bit concerned that the experience might have been lost a bit after the initial climb to learn the ropes had been crossed. via. While it’s a solid start to what could be my next team-competitive addiction, it also runs the risk of becoming repetitive pretty quickly.

At its best, Roller Champions reminds me a lot of its pseudo-sports cousins, Rocket League, where a simple concept becomes endlessly fun as I hone my skills and perform. more complex operations. Should I try to handle the ball carrier or should I speed forward and try to intercept the ball as they shoot for points? Should I try to dodge my pursuers, or should I throw the ball down the detour hoping my teammates can recover it? Communicating with my team and coming up with a strategy to dominate the opponent is becoming more and more important as my opponent’s tactics evolve and that’s exactly the kind of dynamics I want in this kind of fast competition, based on this group.

But while it maintains its core inline skating regimen, it’s also very monotonous and lacks variety. All three courts are nearly identical oval arenas with most of the changes being purely aesthetic without affecting the gameplay in any way. And while there’s quite a bit of strategy in finding a way to literally run around your opponent, I also find myself reaching very high skill levels really quickly, and that makes things start to get a bit tricky. so quite old after only a short time playing. It’s not that skating with a team and breaking the ball through the goal isn’t fun, it’s just that there isn’t much of it in 1.0. I wish there was a bit more meat, because I can find myself losing interest when each match feels like a copy of the previous one.

I wish there was a bit more meat, because I can find myself losing interest when each match feels like a copy of the previous one.

The good news is that there are some seasonal modes like 2v2 and “hot potato” coming out in the first season that will probably shake things up a bit. Both modes are makeshift playlists, but both offer some unique experiences that can help prevent the tedium I start to feel after a few hours of playing. If developer Ubisoft Montreal can keep that content dripping, it puts Roller Champions in a great position to stay relevant long after it’s launched. But as someone who has spent thousands of hours on live service games, I know all too well how big that “if” is. That said, there are at least plenty of unlockable cosmetics to get through the season and daily shop offerings, so there’s definitely some reason to keep grinding and making your avatars. I look more majestic.

Another thing that can help improve Roller Champions’ longevity is a ranked list, which pits players against each other according to their skills. The fact that cosmetics unlock as you get higher and higher up the ladder is a great incentive to assemble a team and hone my skills until I reach the top of the leaderboard. .

So far, I’m really enjoying Roller Champions even in this early launch state, but I’m even more excited to see what it will turn out to be as the community becomes extremely competitive and devs kick in. add more content.

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