Digital Extremes, the studio behind Warframeannounced over the weekend their brand new game: Soulframe. And the latter is definitely not a sequel to the previous one.
Where Warframe is a fast-paced shooter set in a sci-fi universe, Soulframe is a fantasy MMO game with a focus on close combat. The latter isn’t exactly a sequel, or even a spiritual successor, but having overseen the same game for a decade, you can’t blame director Steve Sinclair for leaving Warframe behind to go and do something New.
Here’s the very long, weird, and very heavy announcement trailer:
“Where ‘Warframe’ focuses on shooting, this one focuses on close combat,” Sinclair Talk to Washington Post in an interview discuss new project. “While ‘Warframe’ is super fast and insanely high speed, this one is going to be a lot slower and heavier. But it still has a lot in common with the genre we’re used to.”
While it’s easy to watch that trailer and think “OK, Digital Extremes played too much soulsays Sinclair that inspiration for the world itself comes from things like Princess Mononoke and The story never endswith a game world that is “a bit angry about what it has done to it”, which means “the ground below tends to change throughout the day”, resulting in procedurally generated areas being placed in places like caves.
Soulframe will also have a large open-world hub that serves as its outer world, with Sinclair adding that the team wanted the game to focus more on exploration. “I’m after the ‘short-term but highly immersive’ thing where you log in and you get out of your mood and you’re where you last checked in,” he told parcel“But the world feels like it’s going on without you.”
If you think that all sounds very vague and “back of the napkin” in terms of design and goals, that’s because it is! This game is very early in development, in case you couldn’t tell by the state of that trailer, though the team are hoping to get some fans in playing rough builds of it “within a year”.