TCG in Genshin Impact’s new universe is a great card game

TCG Genius Invitation is in progress.

Screenshots: HoYover / Kotaku

The Genshin effectMy new world card game was a personal attack on what was left of my spare time. The rules are simple to learn, but the strategy is extremely difficult to master. And I can’t stop trying new decks. I want to apologize to each of my colleagues who got caught up in it Marvel Snap This year. Now I’m one of you, just in my silly little gacha game.

Call Geniusation TCG is an original card game that can be played in The Genshin effect like yesterday. After skimming through the story guide, the player is given a starter deck and asked to wreak havoc on NPCs in the sleepy town of Mondstadt. You can even challenge some of your favorite characters like Diluc or Ganyu. Soon, I found myself forced to rush through the city streets and harass the poor in another card battle. But if you see the cards they drop when defeated, you will too.

Here’s how the game works: At the start of each round, you roll eight dice to determine your “energy” for that round. Each face represents one of the seven major elements and a universal element. You can use the dice to use abilities, turn off your active character, or play the Action Cards that you draw each round (it’s the Training Card for you Pokémon Bookworms and Spelling Cards to Yu-Gi-Oh fan). You can also sacrifice an Action Card to turn your dice into a more useful element. Each round, players can attack each other as many times as they want—as long as they still have the character and they can pay the cost of the dice. The round usually ends when neither player can land any more dice.

Just like playing Genshin Usually, the gameplay places a lot of emphasis on combining different elements. You can force your opponent to lose a turn if you combine Hydro and Cryo. Anemo element abilities can attack multiple characters if they Spin with another element. Pyro usually increases damage when combined with something else. The team-based strategy that helped create Genius Invokation feels like a new interpretation of Genshinrather than a remake of an existing card game.

Most matches don’t last more than five innings, though I find myself scratching my head with decisions every time it’s my turn to move. Should I stack combos? Should I attack with full force? Should I roll the dice now so that my characters are well equipped for the next rounds? Regardless of the composition of the dice, total victory is about making moves more efficiently than your opponent. I used to have bad hands, but the impact of the RNG seems to be intentionally minimized. You can withdraw the Start Action Cards at the start of the match, and you can roll a specific dice once per round. That can come with anxiety of its own—if you lose, it could be because you played badly. But that just means you can learn to play more strategically, rather than being tied down by a chain of bad luck.

Ironically, there is no gacha component for TCG in this game. You earn all your cards by fighting special opponents or by buying them with the currency you win from matches. I can say that I will spend all my time honing the deck as best I can, so I hope that HoYoverse will add more cards in the future.

Besides challenging your favorite characters and the humble NPCs you come across every day, you could theoretically also battle your friends once you’ve won enough qualifying matches. . There’s only one problem: Ranked PvP can only be unlocked after reaching level four, and the number of experience points you can earn each week is limited (although you can still invite your friends to play randomly). course). So no one can climb the ladder right now. Which is probably the best, or mine Genshin Friends will never know a peaceful day in their lives.


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