The system requirements of Gotham Knights on PC are quite demanding
Warner Bros. released PC specs for Knight of Gothamrevealed some pretty strict system requirements for DC’s upcoming action game.
Knights of Gotham’ Steam page current shows that users will need at least a GeForce RTX 2070 graphics card to play on high settings at 60fps, but only at 1080p. For that graphics setup, you’ll also need a CPU equivalent to or better than an Intel i7-10700K or Ryzen 5 5600X along with 16GB of RAM. There is a very high demand for 1080p.
Gotham Knights minimum requirements are also shared, with users needing GeForce GTX 1660 Ti or AMD Radeon RX 590 to run the game at low settings (but still at 60fps and 1080p). An Intel Core i5-9600K or AMD Ryzen 5 3600 equivalent CPU is also required along with 8GB of RAM.
Warner Bros. doesn’t reveal any system requirements for players looking to hit 1080p or 60fps, but the wait to find out won’t be long because Gotham Knights premieres October 21. However, based on the requested specs for 1080p, it appears that players will need an equivalent Nvida RTX 30-series or AMD card for 1440p or higher, and possibly not the lower end cards. .
The announcement comes after Warner Bros. notice that PlayStation 5 and Xbox Series versions of Gotham Knights will be limited to 30fps no performance mode.
“Due to the types of features we have in our games, like providing a completely untethered co-op experience in our highly detailed open world, it’s not as simple as reducing the difficulty level. resolution and higher FPS,” Gotham Knights executive producer Fleur “Flaoua” Marty said at the time. “For this reason, our game doesn’t have a performance/quality toggle and will run at 30fps on consoles.”
Thus, it appears that the technical design of Gotham Knights simply requires quite a bit of power, hence the 30 fps limit on consoles and reasonable high-end specs requirements on PC. .
In our final preview of the game, IGN said: “Gotham Knights is not an easy game to demo, and while [we] walked away from my practice time being less impressed with many aspects of combat, [we] still found [ourselves] interested in playing more. “
Ryan Dinsdale is a freelancer on IGN. He would talk about The Witcher all day.