Tiny Tina’s Wonderlands joins the Elden Ring in the illusory wall tradition
I played Tiny Tina’s Wonderlands special to breaks are from Elden Rings. But here I am at lunch today, lootin ‘guns and ammo’ in Gearbox’s new Borderlands cue, and what do I find? An illusory wall. I can’t get rid of them!
Elden Rings appeared in the headlines (surprise) two weeks before players found out The now infamous “super” illusion wall. Contrary to most forged barriers throughout Elden Rings, This monstrosity requires a giant blow 50 times before it disappears. It’s most likely a bug, but it’s a reminder of the numbers really Walls of illusion are scattered throughout Lands Between, and several previous games in FromSoftware’s catalog.
Tiny Tina’s Wonderlands, on the other hand, is not exactly a refined game. In fact, it’s like your face when they arrive. So imagine my surprise when I panned the camera over a wall and saw the “melee” prompt appear. “Please, no,” I said. “Please, my God, no.” I swiped against the wall and it slowly evaporated in a very FromSoft way, and I knew, then and there, I would need to find each of these delicate walls of separation – because behind The wall mentioned is one of the Wonderland‘ Lucky dice. These collectibles not only release a bunch of loot when they’re attacked, but they also permanently increase your chances of finding quality items. They are worth looking for!
In the video above, you can watch my moron search a restricted area at the bottom of a sanctuary for 55 seconds before I discover Gearbox’s treacherous behavior. That ethereal jingle from the bottom of the stairs was an indication of a Lucky Die nearby, so naturally, I scoured the area.
Obviously, there are a handful of these insincere obstacles in Wonderland. And although they are certainly not references to Elden Rings (that would be an impressive eleventh hour addition on Gearbox’s part), they may be poking fun at one of FromSoftware’s longstanding traditions – one with a history that stretches back DEATH, Wolfenstein 3Dand most suitable is Dungeons & Dragons. Vice .’s recent deep dive explored the history of psychedelic walls and how their name, if not their modern function, derives from their superior tabletop immersive nature.
Consider that Wonderland‘The central and pretentious story of the design is that it’s playing out in a tabletop campaign (as imagined by the megalomaniac himself), walls of illusion make sense in this fantasy game.
However, that doesn’t bother me at all!