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TMNT: Cowabunga collection gets a big new update


Konami has released the first major update to TMNT: The Cowabunga Collection that brings a number of improvements and bug fixes to a pack of 13 games.

Enhanced online functionality is the standout feature of the update, with Teenage Mutant Ninja Turtles 4: Turtles in Time for Super Nintendo featuring multiplayer. Konami also announced that TMNT 3: The Manhattan Project will have an online mode in a future update.

On the other hand, this update includes customizable lobby sizes for two arcade games and an auto frame delay option to adjust input lag depending on the number of players. Arcade stick support on both PlayStation and Xbox has also been added.

See the full patch notes below:

  • The Home Menu icon has changed to box art. (Switch)
  • PS4 arcade controllers are now supported. PS4 joystick support now rolling out (PS5)
  • Xbox arcade stick is now supported. Xbox joystick support now rolled out (XB1/XSX)
  • When creating an online lobby, players can now set the lobby size for two video games. Servers can be limited to 2, 3 or 4 players
  • When creating an online lobby, players can now set the frame delay to “Auto”. With this setting, the input delay will adjust according to the number of players
  • A new enhancement has been added to the SNES and Super Famicom TMNT: Tournament Fighters. Ultimate attacks can now be toggled in Story Mode ON/OFF
  • A new enhancement has been added to Super Famicom TMNT: Tournament Fighters. “Group mode” can now be turned ON/OFF. (Only available in Japanese version)
  • A new enhancement has been added to Arcade US/JP Teenage Mutant Ninja Turtles. The number of lives per coin can be adjusted from 1-5
  • A new enhancement has been added to Arcade US Turtles in Time. The number of lives per coin can be adjusted from 1-8
  • A new enhancement has been added to Arcade US/JP Teenage Mutant Ninja Turtles. Difficulty can be adjusted
  • A new enhancement has been added to Arcade US Turtles in Time. Difficulty can be adjusted
  • A new enhancement has been added to Arcade US Turtles in Time. Game loop can now be turned ON/OFF
  • When ON, the game will start again from the beginning after the attribution
  • New button actions added to “Arcade US/JP TMNT”, “Arcade US Turtles in Time”, “SNES/Super Famicom Turtles in Time” and “Genesis/MegaDrive Hyperstone Heist”
  • Players can now assign a button to “Special”. This button presses “Attack” and “Jump” together to make special attacks easier
  • A new color enhancement is added to all Game Boy games. Added ON/OFF GBC Mode
  • New “Palette” option added to Pause Menu for all Game Boy games
  • In addition to other filters, players can choose between 4 color palettes, 1. black and white, 2. Game Boy green, 3. Game Boy Pocket green, 4. Game Boy light blue
  • Sound for different games and Main Menu adjusted
  • Additional pages for NES Tournament Fighter and GEN Tournament Fighter added to Strategy Guide
  • Additional pages for GEN Tournament Fighters and GEN Hyperstone Heist added to Strategy Guide.
    Visual settings are saved for each game

Fixed issue:

  • The German translation for “Continuous Punch” for the Page 11 Strategy Guide has been fixed
  • In the music player, the cassette icon for the TMNT arcade program now shows the correct icon
  • On page 5 of the Strategy Guide (SNES Turtles in Time), the Turtle Tip 3 screenshot has been replaced
  • In SNES Turtles in Time, Stage Select enhancements now work even after changing settings in Preferences
  • In Hyperstone Heist, Stage Pick improvements now work when selecting 2 players
  • Advanced Easy Menu Navigation for TMNT III Manhattan Project (NES) / TMNT 2 Manhattan Project (Famicom) now live
  • Additional Credits for SNES Tournament Fighters are now live
  • The SNES Turtles in Time manual in the museum now includes pages 18-19 missing

In our 7/10 version of the base gameIGN said: “TMNT: The Cowabunga Collection is a treasure trove of Turtle games, but our online experience barely worked when it came to matchmaking. The couch co-op was a lot better, but one some people may notice an increase in input lag compared to the original. All in all, it’s still a great collection for fans.”

Ryan Dinsdale is a freelance contributor to IGN and a UK news editor. He would talk about The Witcher all day.

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