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Will vampire survivors have a real vampire? We asked the Creator


The success of the roguelike shooter Vampire Survivors in 2022 has surprised everyone, but none like its creator, Luca ‘poncle’ Galante.

Galante started developing Vampire Survivors while out of work in 2020, inspired by the mobile game Magic Survival and Galante’s previous experience developing flashy graphics for slot machines. He never intended to make Vampire Survivors great — he just wanted to create something fun and manage a small community around it.

Vampire Survivors launches in early access in December 2021. Now, almost exactly a year later, one sees a Huge concurrent players on Steama full release, DLC, a The mobile release amassed over a million downloads in a week, important praiseand a Game Award nomination for Best Independent Launch.

Galante had been interviewed before about Vampire Survivors’ unexpected success at launch, and a few months later, he told IGN that its continued acclaim “was as unexpected throughout the past few months as you were. head.” Its sales have allowed him to start a company and hire others to help him work on Vampire Survivors as well as other potential future projects. And they put together his personal goals for Vampire Survivors much faster than he originally planned, including bringing it to more platforms and adding more content. . In fact, version 1.0 – launching in October – contains more than double the content Galante originally planned.

Award nominations and wins are Galante’s most recent successes. Of course, he’s delighted if it seems a bit upset that his project has ended at the same stage as games like Elden Ring and God of War.

“Unbelievable to be nominated for Game Ads [sic] along with all other suitable developers. Over the past year, every time I think we’ve reached the pinnacle of absurdity, something new emerges to rise above the previous one.

“While it’s hard for me to believe [Vampire Survivors] worth all this attention, I’m glad it got it mainly because it shows that literally anyone can do it and so it hopes to encourage more independent developers continue to promote their projects. I’m not saying this out of ‘kindness’, I’m saying this out of selfishness: I want to see more and more Celeste, Undertales, Powerwash Simulators, Wandersongs and Short Hikes get the attention they deserve take!”

I would like to see more Celeste, Undertales, Powerwash Simulators, Wandersongs and Short Hikes in the spotlight.


But in the midst of all that success, Galante still can’t explain it correctly why Everyone loves Vampire Survivors as much as they do.

“I don’t know, that makes it really scary!” he says. “Since launch, I’ve tried not to look at the numbers or especially what’s going on online so as not to get carried away, I’ve always kept my head down and kept working on the game and the company, focuses almost entirely on player feedback in the Discord and Steam forums. However, one thing that I’ve definitely made a difference is our community managers who have been doing an incredible job at keeping open communication with players!”

He then added that he thinks the growing Steam Deck audience has helped Vampire Survivors’ success — though that’s not the only factor — because of its “pick up and play” nature. play”…and there is no harm in it as it matches Steam Deck Aspect Ratio perfectly.

Vampire Survivors just received its first paid DLC, Legacy of the Moonspell, which adds 13 new weapons, 8 characters, and a new level. Galante said that while he initially had no plans for DLC, the early access success of Vampire Survivors made him want to give something back to players. His idea for the DLC then originated from his memories of playing Final Fantasy Tactics and Valkyrie Profile many years ago and wanted to pay a small amount for more levels or characters, possibly by getting a Demo disc included with magazine subscription.

“So as a player, I totally have the idea of ​​being able to continue getting content for the games I love, but these days I often feel like DLC is designed around earning more money is a good service to the players,” he said. “Having a negative stereotype about DLC, I was hesitant to try one, but I couldn’t keep adding content either. [Vampire Survivors] for fun while having a company to think about. And so here’s the DLC! My biggest hope is that we’ve managed to create a fair deal for the players and they’ll love it, which is something I, as a player, will be happy to see in the games. shop.”

I spoke with Galante shortly after Vampire Survivors released on Xbox and mobile, so I’m naturally curious about other platforms, like the Switch (which he previously revealed might be in the pipeline. development) and PlayStation. However, he doesn’t know if we’ll eventually see either of these releases in the future.

“We are always thinking about what’s next and we usually go with the flow that takes us, the beauty of being independent is that we can do almost anything as long as everyone on the team agrees, ” I said. “Unfortunately, I’m not allowed to talk specifically about other platforms because our marketing team will probably slander me… actually, who cares about them, let me tell you one day. I hope to debut on Vita!”

Galante is similarly apprehensive about plans for future games – the focus right now is entirely on Vampire Survivors, which, despite the name and the updates and DLC, have yet to include a vampire. any.

Will it ever?

“Our marketing team says we can’t answer that, but who cares about them…” Galante said, later adding that he loves the game’s marketing team. “The problem is that our legal team says the same thing; Also, what’s a vampire?”

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

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